What's Inside
- 200+ pages in a beautifully bound Hardcover Book
- 66+ Hags, with their stats, lairs, and deep lore
- 100+ Creatures and Monsters
- 6+ Playable Species
- 6+ Subclasses
- 6+ Covens, each with unique agendas, backgrounds, and secrets
- New Deities
- New Spells
- New Craftable Items & Arcane Oddities
- New Battle Maps
- New high-definition STLs for 3D printing
- Extensive lore
- And much more!




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Delve into the lives,
habits, and cultures of over 100 hags, witches, monsters, and familiars, meticulously cataloged and brought to life within a beautifully crafted hardcover manual for DnD 5E, full of dark magic, twisted creatures, and thrilling encounters.


Dive into a world of ancient beings
born of shadow and mystique—treacherous creatures, enigmatic familiars, and everything in between.
Discover meticulously crafted, ready-to-play lairs and encounters
designed to immerse your table in the arcane and the unknown and infuse your adventures with a rich, witchy flavour to challenge and captivate your players.

Unique Playable Species
Play as the mischievous Impfolk—quick-witted creatures who thrive on trickery; discover the cunning and rapacious Raxisi—griffin-like creatures driven by desire and ambition; or meet the sagacious Heqet—wise toadfolk shrouded in mystery and ancient knowledge.
Unlock new backgrounds and feats that allow your players to customize and enhance their characters in ways that reflect the twisted and magical world of hags.
Thematic Subclasses
Become a Ritualist Sorcerer drawing on primal rites, a Reveler Barbarian who channels chaotic power through unbridled celebration, or a Curseweaver Artificer blending science with sinister spellcraft, or many more. Embrace the arcane path that calls to you and wield the wild, unpredictable power that lies within.
New Covens
Embrace 6+ intricately designed covens, each with its own rich lore, rules, and hidden motivations. Whether you seek to wield the prophetic magic of the Blood Kelp Coven, command the ocean’s wrath with the Shepherds of Salt, or embrace the writhing shadows of the Circle of the Dark Mother, offer endless possibilities for characters who dare to explore the shadowed corners of magic and mystery.
Craftable Items & Oddities
Unearth the hidden powers of Blood Kelp, pulsating with dark prophecies. Heed the enigmatic call of Ravenhag Feathers, relics of ancient, obscure power. And, for the truly daring, savor the delicious yet deadly Hagshrooms, to gamble with the Fates themselves.
Wicked Spellcrafting
Discover new scalable spells steeped in centuries-old magic and expand your mastery of the twisted paths walked by these cunning creatures. Whether your power comes from enigmatic patrons, arcane rituals, or the sheer joy of mischief, the ways of the Crone hold untold power for those willing to embrace them.
STLs
Unleash the dark magic at your table with exclusive, never-before-seen miniatures that bring the eerie world of hags to life.
Each STL comes presupported and optimised for effortless 3D printing, delivered directly through MyMiniFactory.

Big Empty Blue is a sci-fantasy multimedia adventure set in the Big Blue, a vast ocean planet inhabited by unique creatures and cultures – the free Tritonid Dominion, the savage Vulture raid lands, the ever-expanding Iguanid provinces, and the mysterious Deep Ones. Inspired by The Legend of Zelda, Avatar: The Last Airbender, One Piece, and the works of Studio Ghibli, this massive multimedia project features two graphic novels and 15+ DnD 5E resources and zines for 400+ pages of original, human-made content.
About
The Big Blue is a vast ocean world connected to Earth and other planets through a series of broken portals. The Blue is home to many unique sapient races and cultures that evolved from the seas, the skies, the swamps, and the hollow volcanic lands. The Tritonid Dominion is a federation of trade routes controlled by the tritonids, a race of nomadic sea amphibians. In the West, the aggressive Iguanid Empire promises safety and order in exchange for taxes and obedience. In the north, the brutal Vulture clans rule with an iron fist, raiding, pillaging, and trading the spoils of conquest with nearby populations. In the depths of the Blue, the Deep Ones scheme endlessly, studying old technologies and civilizations to keep their intellectual primacy over the other races.
Amid it all lies the mystery of the statue islands, scattered all over the ocean. And the looming threat of the Helix: an ancient, massive artifact roaming around the Blue and destroying everything in its path.
A Sea of Adventures
The 5E resources set in the Big Empty Blue are packed with hundreds of different player options.


New Playable Species
Dive deep into a vast oceanic world where sapient species struggle for survival, power, and control across the endless tides.
Explore the oceans as a Tritonid, nomadic merfolk who ride the currents with resilience and tradition. Wield cunning diplomacy and advanced technology as an Iguanid, citizens of the influential Cerulean Empire. Dominate the skies and plunder the seas as a Vulture, fierce birdfolk of the raidlands. Adapt and thrive as a versatile Human, a species of primatefolk from a distant world. Gather knowledge and enforce imperial rule as a Korbak, devoted catfolk from a dying planet. Embrace the chaotic power of Change as a Reef Devil, the irradiated, haughty merrows of the Spires.
New Subclasses
Fight the almighty leviathans with one of the setting’s subclasses inspired by eldritch magic and advanced tech. Embrace the divine boon of chaos with the Divine Dominion of Change (in “Witches of the Sea”).
Blur the line between dream and reality with the Otherworldly Patron: The One Who Dreams (in Aryel’s Final Curse – Subclasses and Spells). Or pledge your life to the purge of eldritch beings with the Oath of the Sacred Hunt (in Aryel’s Final Curse – Subclasses and Spells).


Friends and Foes
The Big Blue is a vibrant world where the eldritch and the wholesome intertwine. Navigate the intricate hierarchy of tritonid factions and explore a plethora of deep and complex NPCs. Bask in the cuteness and magnificence of the local fauna, but beware of the eldritch nightmares and technological aberrations below.
Magic Artifacts and Builder Tech
Arm yourself and challenge the foes of the Big Blue.
Embrace tritonid spirituality with Change-fueled artifacts like Kalani’s Stone Paddle and the Reef Ancestors’ Mask, or wield ancient Builder technology like Leviathan Caller and the Orb of Tides.

The Comic Series
The comic series follows Sophia and Quill, a teenage human and a young Tritonid, on a journey to discover the mysteries of the statue island of Odir and its inhabitants – a voyage riddled with revelations, ancient secrets, and dark, hungry omens.
The Characters
Sophia
Catapulted into the Big Blue by an unstable Builder portal and stranded in the waters near Odir, Sophia is looking for her missing father in the busy streets of the statue island, unaware of the inscrutable plans that an ancient, hidden deity has laid down for her. She listens to music non-stop, and her favourite genres are rock, metal, and hip-hop. In secret, she adores her mother's Motown, R'n'B, and jazz records.
Oh, and she might be a warlock, but she doesn't know yet...
Quill
Always swimming in the waters near the port of Odir, Quill is forever eager to hear new stories from pirates, sailors, and travelling merchants - and learn about their roguish (and sometimes arcane) arts.
Uma
After many years of working on ancient technology, Uma's body has developed a natural attunement with an ancient form of energy: Change. Due to this transformation, she can now harness the power of Change and alter the very fabric of reality - for a price.
Nirikit
After decades of work under the Empress’ order, Nirikit and her fleet mutinied to Odir, becoming Odir’s official new fleet. Recently elected port quartermaster, Nirikit is a mystery to most. Odirian saviour? Imperial spy? Heartless, cynical pirate? Only old Nirikit knows...
Konrad
Despite all the rescuers' efforts, young Konrad lost his left leg and grew up building and wearing his own prosthetics. Now, he lives in Odir, learning everything he can from one of the best living experts in Builder and Terran tech in the Dominion, hoping to bring this knowledge to the Ikarian cause.
Sophia
Catapulted into the Big Blue by an unstable Builder portal and stranded in the waters near Odir, Sophia is looking for her missing father in the busy streets of the statue island, unaware of the inscrutable plans that an ancient, hidden deity has laid down for her. She listens to music non-stop, and her favourite genres are rock, metal, and hip-hop. In secret, she adores her mother's Motown, R'n'B, and jazz records.
Oh, and she might be a warlock, but she doesn't know yet...
Quill
Always swimming in the waters near the port of Odir, Quill is forever eager to hear new stories from pirates, sailors, and travelling merchants - and learn about their roguish (and sometimes arcane) arts.
Uma
After many years of working on ancient technology, Uma's body has developed a natural attunement with an ancient form of energy: Change. Due to this transformation, she can now harness the power of Change and alter the very fabric of reality - for a price.
Nirikit
After decades of work under the Empress’ order, Nirikit and her fleet mutinied to Odir, becoming Odir’s official new fleet. Recently elected port quartermaster, Nirikit is a mystery to most. Odirian saviour? Imperial spy? Heartless, cynical pirate? Only old Nirikit knows...
Konrad
Despite all the rescuers' efforts, young Konrad lost his left leg and grew up building and wearing his own prosthetics. Now, he lives in Odir, learning everything he can from one of the best living experts in Builder and Terran tech in the Dominion, hoping to bring this knowledge to the Ikarian cause.

Big Empty Blue has received the recognition and support of the Canada Council for the Arts and the Ontario Arts Council.
#BringingTheArtsToLife




Bring your Character to the Big Blue
Grab one of our exclusive pledge packages to have you or your favourite character immortalized in our world, Big Empty Blue style. If you want, you can also work with us to determine the role of your character in the setting, along with its name, description, race, class, and any visual features.
You can even opt to have your character featured in the official setting.

